Fire / Water / Grass
A beginner-friendly core that teaches switching, resistances, and basic offensive coverage.
Type guide
Every Pokemon type changes how a team attacks, switches, and absorbs pressure. Use this guide with the type chart when choosing a final six.
Pokemon types define both offensive pressure and defensive risk. A type can be excellent offensively while still creating difficult switch-in problems, so the best teams combine types that cover each other's weak spots.
For quick checks, use the Pokemon type chart. For roster testing, open the Pokemon team builder and watch for repeated weaknesses.
Start with a core that switches into each other's common weaknesses. Fire, Water, and Grass are a classic teaching example, but many teams use other cores such as Steel plus Fairy, Dragon plus Steel, or Ground plus Flying depending on the format.
Team cores
Use these cores as starting points, then check the final six in the team builder.
A beginner-friendly core that teaches switching, resistances, and basic offensive coverage.
A classic balance structure: Dragon pressure, Steel resistances, and Fairy answers to opposing Dragons.
Useful for covering Electric immunity, Ground immunity, and many neutral defensive pivots.
A pressure-focused core that can punish Psychic, Ghost, Dragon, and Fighting-heavy matchups.
Type roles
A type's value depends on the job it performs. Some types are prized for safe switching, some for forcing damage, and some because their immunities create free turns.
These types often help teams switch safely, cover common attacks, or protect fragile sweepers.
These types are valued because their attacks threaten many common defensive Pokemon and force progress.
Type immunities can create free turns, block dangerous attacks, and make a team easier to pilot.
These types can support momentum, absorb specific threats, or patch matchups that a main core misses.
All types
FAQ
Steel, Fairy, Water, Flying, and Ground often provide useful defensive value, but the best choice depends on the weaknesses already present on your team.
There are 18 modern Pokemon types: Normal, Fire, Water, Electric, Grass, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel, and Fairy.
Fire, Water, and Grass create a useful core, but they are not mandatory. Choose types that solve your format's most common threats.
Yes. A second type can resist a weakness from the first type, turning the matchup neutral or sometimes creating an immunity.